The year is 1937. The United States has shattered under the weight of the Great Depression, regional Prohibition and mounting isolationism. The transcontinental railroad and the budding highway system have become useless as they now cross hostile borders. Commerce and trade leave the ground as air travel once a national obsession now becomes a vital lifeline connecting allied countries. Giant zeppelins crisscross the skies, carrying both passengers and cargo. It is a time of gunship diplomacy and airship piracy. It is the age of the fighter pilot and a time of daredevil adventure and sinister intrigue. It is the world of Crimson Skies
Our Review: I like flight sims. I also like RPG's. I like Crimson Skies because it's a mix of the two, sorta. Well, it's completly a flight sim but it has the involving plotline and characters that make for a good RPG. Crimson Skies puts you in the middle of a war-torn America, that has disintegrated into a number of ruling states as opposed to united states. You play the impressively square jawed Nathan Zachary, a pirate who's job it is to make as much money as he can, and, in the end unite the country and save the day (I expect). The graphics in this game are wonderful, with nice round zeppelins, solid looking fighters and nicely non-repeating scenery. The sounds is ok, although the co-pilots bland chatter can get quite repetitive. The flight engine is ok, perhaps not as realistic as it could be, but fun. Crimson Skies is a good effort from Microsoft, and I might even get the full thing.
This software's licence is Demo, which means that this software is provided "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. The entire risk as to the quality and performance of the software is with you. Should the software prove defective, you assume the cost of all necessary servicing, repair or correction.