Starfleet Command was inspired by the board game Star Fleet Battles from Amarillo Design Bureau. SFB has been a popular, long-running franchise since its beginnings in the "pre-movie" Star Trek years. Its years of play testing and playing made it a prime candidate for conversion to a computer game. Starfleet Command uses a great deal of the SFB material, but has also made some changes and enhancements; one of the most important of these is that the game is no longer turn based, but occurs in real time in a 3D environment. The ships in Starfleet Command are vast warships, and like ships in the age of sail a naval engagement between these vessels is a deliberate and almost stately affair. Their turning radius, speed, and rate of recharging all combine to make handling one of these ships a job for a real captain - one who knows his ship and its capabilities, and has a pretty good idea of what his enemy is working with, too.The most successful captains even know what the enemy is thinking, despite the fact that they're not members of the same species.
Our Review: Star Trek StarFleet Command 2: Empires at War gives you the chance to do what you have always wanted - jump behind the helm of a Federation starship and blow the heck of stuff with phasers and photon torpedos. Of course, there is a lot more to this game than just that - you need to maneuver your ship, manage shield, shuttles, transports and ECM. The graphics are amazing even without a 3D card. This demo allows you to play 5 of the tutorials which teach you how to maneuver your ship and also features multiplayer capabilities.
This software's licence is Demo, which means that this software is provided "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. The entire risk as to the quality and performance of the software is with you. Should the software prove defective, you assume the cost of all necessary servicing, repair or correction.